using Engine;
using Engine.Graphics;

namespace Game
{
    public struct TerrainVertex
    {
        public float X;

        public float Y;

        public float Z;

        public short Tx;

        public short Ty;

        public Color Color;

        public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration(new VertexElement(0, VertexElementFormat.Vector3, VertexElementSemantic.Position), new VertexElement(12, VertexElementFormat.NormalizedShort2, VertexElementSemantic.TextureCoordinate), new VertexElement(16, VertexElementFormat.NormalizedByte4, VertexElementSemantic.Color));
    }
}
